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設計模式:可復用面向對象軟件的基礎(英文版)

包郵 設計模式:可復用面向對象軟件的基礎(英文版):可復用面向對象軟件的基礎(英文版)

作者:伽瑪
出版社:機械工業出版社出版時間:2002-03-01
所屬叢書: 經典原版書庫
開本: 大32開 頁數: 395
中 圖 價:¥20.6(5.4折) 定價  ¥38.0 登錄后可看到會員價
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設計模式:可復用面向對象軟件的基礎(英文版) 版權信息

設計模式:可復用面向對象軟件的基礎(英文版) 本書特色

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns: Elements of Reusable Object-Oriented Software as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

設計模式:可復用面向對象軟件的基礎(英文版) 內容簡介

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns: Elements of Reusable Object-Oriented Software as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

設計模式:可復用面向對象軟件的基礎(英文版) 目錄

Foreword
I Guide to Readers
1 Introduction
2 A Case Study: Designing a Document Editor
II Design Pattern Catalog
3 Creational Patterns
4 Structural Patterns
5 Behavioral Patterns
6 Conclusion
Appendix A: Glossary
Appendix B: Guide to Notation
Appendix C: Foundation Classes
Bibliography
Index
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